Welcome aboard nugget!! With all the new blood in here I thought it would be
a good idea to post this.
While this guide can be used with any 1C IL2
product version it is written with IL2 1946 in mind.
While
it is possible to fly this sim with a keyboard and mouse,
to get the most out of it a joystick is recommended.
I personally recommend either
SAITEK or
CH
Products. Both brands can also be purchased from other sites at a reasonable
prices as well as the manufacturer's sites. I recommend that you shop around to
find the best bang for the buck since usually you pay more at the manufacturer's
site, but those are the main options when it comes to joysticks. For what it is
worth the Microsoft Force Feedback 2 is the best single joystick ever made in my
opinion. Rugged as all get out, good solenoids, and a good Force FeedBack (FFB)
joystick, even if you do not use the features like gunshake, which I personally
find a little hokey, or hit effects, just for the control forces alone, does
things that no mechanical spring can do as far as transmitting a better feel for
what is going on with your virtual ship. Unfortunately Microsft no longer makes
the FFB2 but they can be found on Ebay and GoGamer.com also had a limited
quantity. Saitek does make a FFB stick. I have no clue as to how good it is
because my trusty MS FFB2 is still working.
Thrustmaster
also makes a line of joysticks from low to high end, however I have no
experience with them at all so I cannot vouch for therm one way or the other. I
can say that the top of the line
Cougar Hotas, which will run you around $175-$300 out of the box depending
on where you get it is from all reports a good stick, but it requires costly
modifications to really make it shine. By costly I mean another $100+ , and for
me that is just unacceptable, but most of the Cougar owners I know love their
sticks. I also recommend that you go for a H.O.T.A.S. setup (Hands On
Throttle And Stick) which in my opinion is much more
versatile and immersive. The Saitek X-52 or the CH Fighter Stick and Throttle
are examples of a H.O.T.A.S. setup along with the offering from Thrustmaster.
Whatever stick you choose or wherever you choose to get it, make sure that it
has some kind of rudder control on it or that you take rudder control into
consideration either through rudder pedals, which both Saitek and CH produce, or
some kind of twist rudder on the stick.. Also take a look at
Tully's
Guide to Joystick Settings as far as actually programming your stick.
Before we begin... I must say that
Mission4Today.com is the single absolute best overall TOTAL RESOURCE for
this sim as far as guides, missions,skins,downloads etc. goes in cyberspace. It
has no equal and will henceforth be referred to as M4T throughout
this guide. Between here and M4T you will have all the resources you need to
become proficient in this sim and get the most out of it.
This sim is going to do one of two things to you. It is either going to spark
that rise to the challenge fire in you... making you want to master
it.... or at least invest a lot of time trying. Or it will frustrate you so much
that after a few attempts you will put it back on your shelf and go back to
whatever it was that held your interest before you decided to see what the
hubbub was about. I cant help you if you chose the latter. However if you choose
the former... then read on.
Installing 46 on Vista, Win 7 & X-64
X-64, Vista & Win 7 and
Win 7 Fix
First.... find out what version you have. Keep in mind that the versions are NOT
compatible. The series is as follows.
IL2 Sturmovik - The original sim. It is not compatible with any of the later
versions and is patchable to v1.22ov. A milestone for sure, and a classic for a
collector... but if you want to fly NOW with people there are not a lot of
servers that run IL2 left. It is 8+ years old.
Forgotten Battles 1.0 - Originally conceived as an add on for IL2, it wound up
becoming a separate stand alone product in it's own right.
The Aces Expansion Pack AKA FB 2.0 - As the name says an add on expansion pack
bringing in more planes and enhancing the move west. (Bear in mind that IL2
started out as an Eastern Front sim..).
Pacific Fighters AKA FB3.0 - This is where things get.... confusing for some...
Pacific Fighters can be installed as a stand alone sim (FB3.0) with just the
Pacific content... or it could be merged with FB 2.0 (FB3.0merged
). Many people came here after buying PF and installing it as a stand alone...
but most of them came around and wound up getting the other parts and merging
the sim. *NOTE* PF standalone can only be patched as far as 4.04.. there are no
more patches for PF standalone after that. All subsequent patches and updates
are for the merged version of the sim and IL2 1946 ONLY.
After PF came out there was a major patch for the sim that brought it up to FB
4.0 and FB 4.0m for the merged version of the sim. After that there were a few
more patches that eventually brought it up to 4.04...from there on out all
upgraded versions were the results of the add ons..... There were patches
throughout all the versions.. but IMO they aren't worth mentioning since the
final incarnation of the sim ... is
IL2 1946 which is what I recommend that you get if you have anything other
than that. That includes the FB GOLD, or the Ultimate Flight collection, or that
combo CD set that had FB,the AEP & PF all on one CD. IL2 1946 is the way to go..
but just for the record so that you know.... the addons after FB3.0 were:
Pe-2.... an add on that only works on FB3.0m. Originally it was going to only be
released in Russia... but after much weeping and gnashing of teeth... it was
released online as an add on to FB4.0. Pe-2 brought the sim up to FB 4.05m
Sturmoviks Over Manchuria... and 46 were originally planned as separate add ons...
but after the release of Pe-2 and the problems associated with the release it
was decided to hold off on the release of the final two products individually
and they wound up being released together in the
IL2 1946 DVD, version 4.07m of the sim which also contains all the
previously merged versions.
The IL2 1946 DVD contains IL2 FB, The AEP, PF, AND the Pe-2, Sturmoviks
Over Manchuria and 46 addons *There
will be only one desktop icon.
Installation and Patching of the sim
It is highly recommended that you forgo
any other version of the sim and get the 1946 DVD
then patch it to
4.08m and then to 4.09m (Make sure you DO NOT download the 4.09m beta patch).
Official patches for the sim can be found at
Mission 4 Today->Official Game Patches. Download the patches 4.08m then
download the 4.09m and the new default skins that go with 4.09m. After you do
your clean install of 1946 you should be at 4.07m. To verify this after you
first install the sim boot it up and when the initial splashscreen loads look on
the lower left corner and you should see ver X.x.
Keep in mind that the initial version should be 4.07m and with each patch if
correctly installed that version number should change accordingly. It is
recommended that with each successive patch install you boot the sim to make
sure that the patch installed correctly before installing the next patch.
If you have an older version of Forgotten Battles bear in mind that 46 installs
to a different folder so you don't have to worry about overwriting anything. If
you already have a stick profile or custom skins/missions etc... in that older
installation then just copy your Paintschemes,Missions,Records,Users,Quicks and
config file into the 46 folder. For more detailed information on patching the
series in any of it's incarnations
click here. Because of the fact that the dedicated server software for this
sim only went up to 4.08m there were switchers (batch file programs) around that
enabled flyers to switch from 4.08m to 4.09m with the click of a mouse.. Now
that official dedicated server software available for 4.09m game switchers are
becoming obsolete until the next version change. Bear in mind that the m
in ver X.xxm DOES NOT stand for MODDED but for MERGED.
Dedicated Servers briefly
A dedicated server is just what it's name implies.. it is a server that is
usually set to run 24/7 with some kind of mission always running. While you can
run a dedicated server using the standard sim software, it is better and easier
to manage a dedicated server if you use the available dedicated server software.
For just hosting missions you do not need to use dedicated server software. To
find oout more about the subject of dedicated servers do a search either here or
at M4T under Dedicated Servers.
IL2 series and Mods
This sim was never meant to be modded.
Originally the code was locked by the developer.
Approximately 2-3 years ago around the winter/spring of 07 give or take a few
months the sim was cracked. Some say that it had been cracked for some time..
but the difference was that the crack was made public this time. To the IL2
community this was a major crisis. For some it was a great thing.. and for many
others it was a disaster. Much of the dismay was caused by the fact that so many
sims in the past had been ruined by mods because of the opportunity for online
cheating. Many others felt that because the sim was hacked by people who did not
have developer approval, they in essence were "stealing" the code to the sim..
and many to this day refuse to use mods of this sim for that reason. The issue
threatened to split the community down the middle into two pro mod and anti mod
camps. The pros and cons of the issue of mods are individual matters and are
not open for discussion on these boards.
This stickied post is the official policy of this forum on how mods will
be handled here. To summarize, we allow discussion of mods.. but we do not
support them and we do not allow direct links to mod sites here. This stance was
decided upon after @ 9 months or so.. with none of the rampant cheating so many
expected to see and nothing coming from official channels to counter the mods.
They were here to stay and it seemed silly to act as if they did not exist. Some
of them are very good.. some of them are not good at all. Whatever side of the
fence you fall on, bear in mind that for the most part this community prides
itself on honest and straightforward gameplay. Cheating is not looked very
highly upon by any segment of the community.. pro mod or anti mod. We all want
the best sim experience we can get. So.. strap in and enjoy the sim. If you have
problems online connecting it may be due to the server running a modded version
of the sim, however there are two primary mod packs (HSFX 4.1 and UP 2.0) that
you can choose from that most of the community use. They are compatible with
each other with some tweaking, although I prefer one in particular over the
other.
For more general info on the evolution of the sim go to the front page and look
in the left hand corner just under the IL2 logo for NEWS and 1C Maddox Games.
OK YOU NUGGETS.... LISTEN UP!!!!
You can choose to do this any way you want to .... This is just one method.....
it might not work for you.... but try it.. I guarantee you that if you do it
this way... in 30 days you will be better off than just doing it on your own.
Feel free to come to the forums at anytime to ask some of the more experienced
members for advice. After this is all said and done if you want a more formal
training regimen... I highly recommend that you check out the
Joint Ops Virtual Flight School ... the link
to which can be found in my signature right underneath my Mustang at the bottom
of this post.. along with the Sturmovik Essentials thread.
Preflight: Setting the controls
1- HOTAS controls. In this sim the HOTAS section of the CONTROLS menu
is where any command that can be set to an axis (as in a potentiometer on the
joystick axis) will be found. (Throttle,Brakes,Prop
Pitch,Flaps,Roll,Pitch,Yaw and the trims associated with them. While controls in
the HOTAS section can also be assigned to keystrokes it is more efficient and
much smoother to have them mapped to a slider where possible. At the very least
you should have Elevator (Pitch), Ailerons (Roll), Rudder (Yaw), and Power
(Throttle) mapped in the HOTAS section. I also have my trims set on sliders
(Potentiometers.. they can be knobs or levers) and prefer it that way.
Open the sim and go to CONTROLS. Look at that slider on your right hand
side and grab it and scroll all the way to the bottom where you will see a
section called HOTAS. Once you get to the bottom of the screen you will see the
controls menu. Highlight the right side of the line that has the control on it
and then move the corresponding joystick function. For example.. if you want to
map your throttle L click on the line next to Power and an empty box will open
up. Once this happens cycle your throttle from top to bottom. Inside that empty
box text will appear that will say something like "U slider axis" or "-U slider
axis". Should you find that when you go into the sim any controls in the HOTAS
section are reversed, simply go back to the control in question and reverse the
cycling of the control in question. If it said U before it should change to - U
and vice versa..
2- Individual Controls
Scroll back to the top of CONTROLS and make sure that you have the
following functions mapped, either to a key on your keyboard or on your stick or
that you know where they are in the case that they are already mapped:
*Chocks** (If you are on a carrier and you
throttle up.. and you go nowhere... you have NOT released your chocks.
*Tailhook**
*Wing Fold** *
*Radiator
*Canopy Open
*Supercharger > <
*Mixture > <
*Prop Pitch > <
*Toggle Engine (toggles engine on/off) *
*Select All Engines *You can also assign Unselect All Engines as well,
although I really haven't had to use that function yet.
*Left Engines
*Right Engines
*Dive Brakes
*Tailwheel Lock - Very important if you have a hard time keeping your aircraft
straight.
*Trim-All 3 trims (rudder,aileron & elevator)
are good to have but IMO rudder and elevator are a must. You can set your trim
either in the HOTAS section above or with keystrokes. If you use keystrokes
make sure you have a trim neutral function set.. especially for elevator trim.
*Landing Gear some aircraft, like the F4F and the I-16 have manual landing
gear and the normal landing gear function will NOT WORK therefore if you
intend to fly those aircraft you should map a key to manual gear raise &
manual gear lower. You will have to tap this key repeatedly intil the gear is
raised... or use a macro on your profiling software.
*Weapons 1-4 Machine guns, cannon, rockets & bombs.
*I recommend making these functions multi
key. In other words make it so that it will take 2 hands to perform them. That
eliminates the accidental execution of them. Nothing like folding your wings in
flight to ruin a mission for you.
Also All of the views...F1-F5 and FOV WIDE,NORMAL & GUNSIGHT. (These are preset
I believe so just know where they are). Also be advised that on some aircraft
the gunsight will initially appear to be off center, most notably the Me-109s
and some of the Japanese planes.. This can be corrected by pressing SHIFT+F1.
Also some planes will have a lens cap covering the sight and you will not be
able to see through it.. CTRL+D is the default control for that. Lastly on
carrier based aircraft and in some missions depending on the planeset or the map
you must release your chocks before you can take off.
Additional controls....
*SHIFT+F1 will center the gunsight on some axis planes like the 109s, Ki-84s,
Zeros...
*CTRL+D will remove the lens cover on the gunsight for the D-3A, the F2-A and
the Ki-43
*ESC will end your mission
For some ideas on how to set up your controls differently from the default
settings see
Skycat's Custom Keyboard & Joystick Settings. If you are starting from
scratch this is a good place to start. Make sure that you also read Skycat's
addition to this guide below this post.
Controls that are set up on an axis in the HOTAS like throttle, pitch etc.. have
their values displayed in the C:\Program Files\Ubisoft\IL-2 Sturmovik
1946\conf file under rts_joystick section. Each individual user you set up
also has these values displayed in C:\Program Files\Ubisoft\IL-2 Sturmovik
1946\Users\doe (Or whatever name you have in your pilots setup). Initially these
values can be confusing.. however DaimonSyrius has an outstanding explanation of
the axis setup for joysticks that goes well beyond this sim alone. It is more
than worth a Syrius
look here.
A more detailed explanation of stick setup @ M4T.
Once you have set all this up in the controls menu click APPLY on the lower left
and you will be returned to the main menu.
There are other functions in the controls menu as well. However they are not
essential at this point for you to function efficiently in flying the sim. Look
at them later and decide what you will or will not need. Also make sure that you
see the note on trim in Hands on Phase one.
2-Go to the Quick Mission Builder>go to the difficulty screen. On that first
page the only thing that you should DESELECT (meaning the light will be
out) is Limited Ammo. Hit Next in the lower right hand corner and another screen
will pop up. On that page DESELECT - Cockpit Always On,No External
Views,No Icons,No Padlock,No Map icons,No Minimap Path and No Speedbar. All else
should have a light on. Then click BACK 3 times.
NOTE: Some of these settings are temporary just so that you can remove some of
the frustration factor from the sim, however you should NEVER EVER fudge
on flight settings. Keep the flying portion of the sim as realistic as possible
as far as stalls & spins, torque & gyro, flutter, wind & turbulence go. Where
you can bend things is on the settings like external views and icons etc. Some
might say eliminate CEM (Complex Engine Management)*
as well but I think that is a bad idea... It is best to get used to how the
plane will perform in it's fullness and if you want to fly online, not many
disable CEM or Separate Engine Start*. In the
beginning these changes will help you immensely in getting used to the sim and
how it works. As you get comfortable you can and should tighten things up a bit.
I still use externals and icons although I very very rarely fly outside of the
cockpit (As in no cockpit around you at all) and I like to set my icons
extremely tight... so that they show up much closer than the default settings..
but for now this is good to learn on.
*For a more detailed tutorial on CEM,
including flying Multi Engined Aircraft and
using trim see
The CEM guide @ M4T. I recommend that you take the time to go through this
material before you take to the skies. Consider this a part of ground
school.
**Needed for carrier based aircraft. Chocks
must be released before you can take off from a carrier.
Now that you have done all that Preflight stuff, we can begin with the
the hands on Phase of getting you up in the virtual skies.
Hands On Phase One
Go to Multiplay>Create New Server>(Make sure Gametype is
Dogfight)>Create>2>Dogfight 4 or 5 (Which should be Dogfight for 2 armies winter
or summer). Select a base..... For this part of the exercise select a base in
the rear... any one will do.. pick a plane (I recommend that you consider either
one of the La-5s, a A6M2 or a Hurricaine MkII initially.. and stick with it
until you at least get through phase one, then consider the plane you want to
fly on a regular basis and if you are comfortable with it switch to it and stick
with it until you get to phase 4.. then you can experiment more if you like.)>
select arming. In the arming screen set your fuel to 100% set gun convergence
*** to 300 for both for now. Hit fly. You will
find yourself on the Tarmac... start your engine... taxi to the runway and take
off. Fly a circuit around the airfield and land. Practice trying to do touch and
gos... almost landing... fly around in the sky... turn dive.... if you crash hit
escape... then refly... and do it over and over until you can get up... fly
around and land reasonably well. Once you can do that and you are comfortable go
on to Phase 2.
***
Hands On Phase Two
Go back into the same multiplayer DF (DogFight) server that you have been using,
but this time select a base closer to the front..as in closer to the bases of
the opposite color. Select your plane. Select a weapons load.... hit fly. Take
off... go to the nearest enemy base and try to bomb it. The flak will be tough.
Very tough. This practice will help you to learn how to take off with
ordinance.. which if you set things up correctly should be different from a
clean take off... it will help you to practice ground attack. It will help you
to practice landing a damaged bird.
Hands On Phase Three
Go into the QMB (Quick Mission Builder), set up a QM. For this first one make
your enemies rookies and put them in inferior aircraft. Use all the enemy slots.
Initially ONLY IN THE BEGINNING for this phase, go back to the difficulty screen
and make yourself invulnerable. Do that until you start to get more hits... but
be aware when you are getting hit and try to still avoid it. You will have
unlimited ammo... but don't spray and pray. Now you can practice your air to air
gunnery. Pay attention to how the bullets behave. The numbers in the icons
are in kilometers. 1.00 is 1K, 2.50 is 2.5K etc.. therefore when you see a plane
at .30.. that is 300 meters... the convergence number you set
earlier. Don't shoot when they are too far away. When you get used to the 300
meter convergence then change it to 200-275. When you find yourself getting more
accurate then change the conditions.
Hands On Phase Four
Remove the invulnerability.... and instead of using all the enemy slots use just
two. Keep them rookies and in inferior planes though. When you get comfortable
with that or ready for the next level of challenge upgrade the enemy planes...
maybe give yourself a wingman... you can go through that cycle until you are
competent enough to at least handle yourself. AS you cycle up with upgrading the
enemy planes upgrade their skill level too... add more... add more wingmen for
yourself.
By that time you will be well on your way. If you do this over say... the next
14 to 28 days... you will only suck as bad or pretty near as bad as the rest of
us....

This procedure is not set in stone, once you become more familiar with the sim
you may want a more immersive method and there are other options however
there is no full startup procedure modelled in IL2 1946.
Other tips..
Check out the
config guide at M4T. Using it or any one of the utilities like IL2 manager
or IL2 stab will let you turn off various features like the AI chat text or the
hudlog. The hudlog is the thing that tells you where your throttle settings are
etc. I highly recommend that whatever plane you fly get used to looking at your
gauges and the relationship they have with the throttle settings and prop pitch.
Prop pitch will usually effect the RPM.. while the throttle will effect your
manifold pressure. There is a link to all the cockpit gauges that can be found
in the
Essentials Thread linked in my sig, as is the
M4T database. Also pay attention to where the virtual representation of
your throttle stick etc are too.. you would be amazed at how that helps when
locked in the pit.
For a more detailed explanation of just what the settings within the sim mean
check out the
Settings and the
Graphics setup guides @ M4T.
Some aircraft (Fw-190s, Me-109s P-47 Razorbacks to name a few) have an offset
gunsight or a cover over the gunsight that will have to be moved. To move the
offset gunsight pres SHIFT+F1 and the sightview will toggle back and forth (It
will slightly offset the forward view to look directly into the sight). To
remove the lens cover from the sight (Some Japanese planes and the SBD to name a
few..)press CTRL+D and the lens cover will be toggled on and off.
You will also note that often on take off your aircraft may veer to one side.
This is the effect of the torque from the engine. To counter this effect it is
recommended that you lock your tail wheel for take offs until you become
proficient at ground handling. The lock tailwheel is an assignable function
found in the controls menu.
OTHER PERIPHERALS
Rudder pedals.. though not a must... they do add to the immersion and if you are
more than just a casual simmer they are not to be left out of your rig. While
car pedals can be used... rudder pedals are the best way to go. The
options there are
Saitek,
CH &
SimpEd.
I have no experience with the Simpeds.. but I hear they are the best out there..
they are also the most pricey. I have used the CH & Saiteks. I replaced my CHs
with Saiteks... the CH pedals are good.. but the Saiteks offer a wider stance,
adjustable tension and IMO are smoother. The Saitek products can be found
reconditioned at the link losted or at
GoGamer.com at a decent
price.
Track IR
Without a doubt one of the best pieces of hardware for flight simmers since the
joystick. If I had to choose between getting TIR or pedals... I would not choose
one over the other but I would say get the pedals first.. since they are more
conducive to good flying.. IMO both are essential. You don't have to have
them to fly.. but they help a great deal and if you can get them by all
means do so. Even if it takes a few paychecks. One of the best ways I have found
to really get a handle on TIR is to set up a QM with you and a bandit.. don't
give him any ammo... at least at first... and just shadow him.. he will try to
do all sorts of evasive maneuvers.. stick to him like glue... roll... yo yo...
but keep him in sight... it will really get you used to using the TIR basically
a virtual head.. and the plane. Then you can practice combat...
Also you can give
Zeus Cat's Training Campaigns a spin. Very good if I must say so myself.
Tweaking your joystick settings
quote:
Originally posted by FatBoyHK:
It is my own experience, I hope it is helpful for those who have wobbling
problem. Step-by-step instruction are presented first, for those who are
lazy

The story behind the instructions are presented next.
Instructions:
1. Figure out how to trim your plane for hand-off flying in both high speed
and low speed.
2. Try to find an all-linear pitch setting (All-40s, All-50s, etc) that
enable you to aim very precisely in high speed BnZ, with you plane trimmed
for high speed flying.
3. Increase this linear reponse curve as much as you can while you can still
aim precisely. For example, if you are using All-40s, try All-45s.
4. Modify the profile, by adding up the values progressively to 100. For
example, if the profile is All-50s, change it to 50 55 60 65 70 75 80 85
100.
5. Try to use this profile to do some BnZ in high speed, and TnB in low
speed. In both case trim your plane properly first. If you can aim well in
both situations, you are done on the pitch setting.
6. If not, try to reduce the maximum deflection value (i.e. the last value).
For example, if you are using 50 55 60 65 70 75 80 85 100,
try 50 54 58 62 66 70 74 78 82. For BnZ planes, a fairly low value can be
used, because you can't pull maximum deflection without snap-rolling anyway.
For TnB plane, you should be more conservative.
7. For the yaw profile, try a soft, linear setting like All-50s. Increase or
decrease it as you wish. After that, modify the last two or three values so
that they add up progressively to 100, so you can turn while taxi-ing on the
ground. For example. if you are using All-50s, try 50 50 50 50 50 50 60 75
87 100
============================================
And here is the Story
Before trying to do anything with joystick profile, find out how to trim you
plane properly first, by "proper" I mean a hand-off flying. You will need
more than one trim settings, for example one for high speed flying (BnZ),
and one for low speed flying (TnB), so you can test accurately how your
profile works in both of these situation.
After triming your plane, fire up QMB with your favorite plane against an
ace AI, with you in the advantage. Bounce it from altitude, at high speed.
Try to make presice aiming and fire only when you are sure.... after several
run, ask yourself, is it easy? Can you hit it consistantly?
Proably not, otherwise you won't be here. It should wobble like a balloon
and you just can't point to where you want. If it is true, you profile is
too sensitive, or too aggressive, in the low-stick-delflection region (i.e.
the first 4 to 5 values in the pitch setting)
By sensitive, i mean the value is too high. By agressive, I mean the value
increase too fast and make the response curve non-linear...
one very common mis-conception, is that a profile of 10 20 30 40 50 60 70 80
90 100 is a linear response curve. It is actually wrong. It may be a bit
surprising for some, but an All-100s, or an All-50s profiles are linear.
Linear porfile are better IMO, as it is a lot more predicable.
After this step I come up with a pitch setting like this:
40 40 40 40 40 40 60 70 80 100
With this setting I can aim very accurately when doing BnZ, and I was
actually using it during the last weekend on Warclouds.
However there is another problem. Yes, BnZ is fine, but once I wanna work on
a tracking shot solution in a turn fight, I failed terribly. Every time I
want to pull a lead on the bandit, my plane started to over-respond and my
nose jumped up and then came back down violently, totally out of precision.
This problem is due to a over-aggressive response curve at the
large-stick-deflection region (the last 3 or 4 values of the pitch setting).
In the previous step, I chose to use 40 for the first 6 values. It is
actually pretty low. When I pull the stick to 60%, the game take it as 24%
only. And the last 40% of the stick deflection need to represent 76% of the
stick input to the game. It will be too inaccurate.
I tried to solve this problem by using this profile:
40 47 54 61 68 75 82 89 96 100
Now I can make delfection shooting a little bit better, but it is still not
ideal. The plane is still over-sensitive in both BnZ and TnB situation. The
response cuvre is abit too aggressive. So what can be done next?
A compromise is needed. You may leave it and try to live with it, or you can
give up the maximum possible deflection, by lowering the last value of the
profile. I did the latter and here is my final setting:
40 46 52 58 64 70 76 82 88 94
I give up 6 points from the maximum deflection. Because I don't need to add
up to 100 anymore, I don't need to be too aggressive. The result is
excellent, I love it. I think it is the final setting that I will use
throughout the life of v402.
So how many points you should give up? The less the better of course. In
most BnZ plane, you can actually give up quite alot, because you can't pull
the sticks much without snap-rolling anyway. For TnB plane, you may need to
apply full-stick deflection quite often, so it is better to keep as much
value as you can.
After tuning for the pitch, tune for the yaw. It is alot easier. Linear
setting is still the call of the day. And due to the fact that any rudder
delection bigger than 50% are quite useless for pin-point aiming, you can
give up precison from the large-delectionn-region and beef up the
low-deflection-region instead. It is my yaw setting:
50 50 50 50 50 50 60 75 87 100
The first 60% of the physical deflection represent the first 30% of the
logical deflection. It is accurte enough for me. If it is still too
responsive, lower values like 30 can do used.
To conclude, when tuning your stick profile remember these simple
rule-of-thumb
- Trim before testing
- Linear response curve is usually better
- You need to cater for both Bnz and TnB
situation (with small and large stick deflection respectively)
- You don't need 100% stick deflection in most cases becasue your plane
cannot take it. Therefore you can trade maximum deflection for more
precision.
In addition hit the Sturmovik Essentials Link in my sig... lots of good stuff
there. Particularly at
Sim HQ and
Mission4Today...
Here are just a few of the GREAT user made utilities that in my opinion make
this sim even more enjoyable.
In Pursuit: An Online
Pilot's Guide to Aerial Combat
Neural Dream's Aircraft Reference Guide Also
contains cockpit gauge refernces
Hardball's Aircraft Viewer an online version of the guide basically.. both
are very good.
IL2 Compare An interactive graphical interface comparing aircraft statistics
from weapons to performance stats.
Uber Quick Mission Generator A utility that will allow you to make much more
diverse quick missions using more maps and with more options than those found in
the stock IL2 1946 Quick Mission Builder.
Mission Mate A mission building utility similar to The U.Q.M.G. but
different. IMO both are good and deserving of a place on any FB simmers HD. I
think MM is a bit easier to use.... but The UQMG has other features that make it
a must have as well.... better to have and use both. You will never need the QMB
again.
IL2 Manager 5.0 This utility will allow you to make certain adjustments
within the config file.. like graphics setting etc. on a gui. While it is highly
recommended that you learn where these things are in the config file, once you
know that... easy and quick is the way to go. It also has a stick editor which
will allow you to set up different profiles for your joystick sensitivity
settings.
IL2 Stab 6.3 Similar to IL2 Manager but without the stick editor and with a
Diary feature.
VAC- Voice Activated Commands - This utility is very similar to SHOOT.. it
allows you to interact with your PC and thus the sim with voice commands. Very
useful in coops. A bit tricky.. but a good program.
Sniper's Corner - A nice utility to help get the angles aspect of A2A
gunnery in your head
Gunnery at AW.C - A good explanation of the tool and what is does. Also this
entire section at AW.C is a really good resource.
The RAF Gunnery
manual and
Bag The Hun a video based on the same literature but with animation made by
Joe 90 in our movie maker forum.
EXCELLENT]/b] tutorial videos on
Dart's Page on all
things from skip bombing to wingman tactics.
ACM -
Short for Air Comabt Maneuvers - This program will show you a short video of
various combat maneuvers.... yo yos, immelmans etc. It is a very usefull tool.
Dart's Training Videos
One of the single best resources for fundamental combat training short of going
to Joint Opsin this
community. Dart's lecture delivery on the videos only adds to the overall
quality. Even for die hard vets of this sim... if you have not checked out these
videos do so. Skip bombing & determining range from the gunsight were two of the
most helpful ones for me.
There are tons more stuff to be found here:
M4T
Downloads from skins & missions to full blown campaigns and some very useful
utilities. Some excellent guides on everything from setting up your hardware,
getting the most out of the settings in the sim, to mission building can be
found here:
M4T Knowledge Base.
For online play use
Hyperlobby
Just download the client, then once you download and install the client it
should put an icon on your desktop. When you click that icon you will go to a
screen that looks similar to below:
Only there will be no callsign in the window. Pick a callsign for yourself. and
enter it. Choose this wisely as this will be the name that you will be known for
better or worse on HL. Select a password. Notice a small square to the right of
the password box. That is so that Hyperlobby can remember your PW and you wont
have to type it in each time you connect. There is also a feature where you can
have HL automatically connect you once you hit the icon. I prefer to not use
that feature. I prefer to hit connect. If you decide to have HL remember your PW
MAKE SURE YOU WRITE IT DOWN SO THAT IN THE EVENT OF
A HD CRASH YOU CAN STLL USE THE SAME CALLSIGN. Make sure that you enter
the Forgotten Battles room
NOT the IL2 or Pacific Fighters room. Hit
connect.
Hyperlobby will ask you to direct it to your 46 folder on your PC which in most
cases is C:\Program Files\Ubisoft\IL-2 Sturmovik 1946. Once you do that
it should load up to a screen that will look like this:
Note that the dogfight rooms are the ones on the left.. the coop rooms are on
the right. The difference between the two types of missions is that in a
Dogfight Mission all of the pilots are live, and there are no moving AI objects
such as ships, which limits the amount of ordinance you can carry from the deck
of a ship since it isn't moving or planes etc.. In COOP missions however it is
different. The ships and vehicles can move so you can take off from a moving
carrier and thereby carry larger loadouts, and the opposition that you will
face, as well as the friendlies on your side can be any mix of live and AI
pilots depending on the mission and the amount of people/available slots in it.
The open mission rooms in the middle can be used for anything. To find more
rooms hit the General Room panel and more rooms will pop up in a drop down menu.
There are two players lists... one lists the players who are in Hyperlobby but
not flying, the other lists the plots that are in a server.. It will also list
who the hosts are, indicated by a H to the left of their name in the ingame
players list window. To select a server simply mouse to it and click it. By L
clicking on any DF room you can see who is in it and what the server settings
are. Once you [b]L click on a DF (dogfight)room you can enter it by pressing
Join This Game. In the case of coop rooms it is a little different.
Before the host launches you will see the list of pilots entering the room in
the coop window. Just L click and your name will appear in the room. When the
host launches the Hyperlobby window will minimize and the sim will boot.
Getting into Hyperlobby Coops through the back door
Once the host launches a coop mission in Hyperlobby, you can still join the coop
room if you know who is in there (as in from your friends list or the in game
players list) by L clicking on a player's name and then hit show player info.
Once the black box with the players list and the server settings appears, if you
put your cursor anywhere inside the box and hit TAB + ENTER you can join the
room still (AKA as entering through the back door) as long as the host has
not hit FLY. After the host hits FLY you cannot join a coop server until the
coop mission has ended. The numbers on the right side of the DF server windows
are #of players in server/# of slots available in the server. The place
where you would type the chat is in the black bar on the bottom. What I have
stated here is just a bare snapshot tutorial of Hyperlobby. There is a more in
depth
Hyperlobby Manual fully explaining the features of the program, a FAQ list
and more on the Hyperlobby website listed above.
Getting
Online in 46 Video by Cipher100
Note that Hyperlobby is not the only venue for getting online and there are
several ways to skin that cat. However for the sake of this tutorial Hyperlobby
will be the only method mentioned for online flying in this sim.
Communicating online
Most of the people flying in Hyperlobby use either
Teamspeak or
Ventrillo for realtime
voice communication. I personally prefer Teamspeak myself. Just download the
client software and install it. You will need to know the IP address of the host
comms sever before you can enter it. For a very well written article on comms
read Roger,
Out!
TeamSpeak Rules of the Road by Frank "Dart" Giger over at
Sim HQ.
Here is a link to
Skycat's Newcomer's Guide @ Sim HQ. There are some things in there that I
cover in more depth here.. but other things that I don't cover at all so it is
worth a look see. Between these two threads you should be well on your way.
Also
jayhallo315's IL2 Dogfighting guide and his
Newbies & Sticks Guide are worth a look.
And after all this is said and done.. should you decide to take a go at the
sim's Full Mission Builder.. Take a look at
Flying
Nutcase's Full Mission Builder Tutorials and start to create your own
missions..
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